"A video game comic and blog that would have been awesome and relevant 10 years ago. Maybe." -Famous Website
Years ago, when my brother and I were first getting into Ragnarok online, my sister brought up the topic of online interactions, how she believes interacting with people in real life is better than what we were doing in an online game. Sure, I guess I can agree with her to an extent that you are able to read people more through their body language and mannerisms, but there is something really great about meeting and interacting with people online; the idea of not being judged by preconceived notions based on the limitations of your current life and its effects on your appearance.
It's the idea that you don't have to be perfectly stand-out handsome or pretty to meet people online. It's okay if you have injuries, body issues, or even diseases that are prominent in your physical appearance; you can make great friends who can learn and get to know you for who you are inside. It's a chance to level the social playing field so we can all be seen simply as human beings instead of being distracted with physical attractiveness or our dress. Everyone deserves a chance for friends and love.
In situations of an online-born relationship at which it starts becoming intimate, there's often the defining pivotal moment in which the members need to expose their vulnerabilities for it to progress further. Everything ends up hinging on how true the relationship is and whether or not both parties can accept each others' imperfections. I've seen a number of these moments over the years and it's been amazing and inspiring to see people who've faced it and have had their love out-shine the imperfections and insecurities of the physical world. I really can't help to feel that through blinding ourselves from the physical, we are able to focus more on what's more important about a person. I wish that more people had the chance to experience and feel how amazing it is to see love triumph.
I know we've praised FF14 for forever now, but it really is so unique in so many ways, it's impressive. Bear and I finally reached the current level cap and the end of the base storyline for 2.0, but that was just the beginning! There's so much lateral progression to keep you occupied to improve your character.
The game is really reminding me of Ragnarok Online but with a more modern spin because since there are so many things you can do, it's almost like an amusement park of near-term goals, where, because there isn't much immediacy, people are less in a rush and are more willing to stop and smell the flowers to socialize. The fact that dungeons and various events are level synced encourages this too because it allows both high and low level players to play together, have fun, and both can gain something out of it.
I know there are a lot of people who aren't for level syncing and are enthusiastic at the idea of carrying beginner friends through content, but what's the fun of doing nothing but following someone and watching them completely solo-overpowering all enemies? That was Bear's and my first dungeon experience in WoW and it was boring. -_- It's definitely not a way to impress new players with the game either. '_'
I love how so much of the content in FF14 is level synced; it isn't perfect, but it's still great to have and know too that all that content will never be dead like the bazillion amounts of content in WoW. >.<
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