"A video game comic and blog that would have been awesome and relevant 10 years ago. Maybe." -Famous Website
As Pie made mention of last week, we've been playing FF 14 as of late. It's been really refreshing and enjoyable overall. Of course, one of the best things about playing MMOs is having cool people to hang out and chat with and the silly conversations that fueled this week's comic. As you can see, we wanted to switch up the style and format this week to have fun trying something new. We'll be back to vibrancy in the next comic, I promise :D
Anyways! One of the things I'm most impressed with FF14 is how amazingly well it controls on an actual controller! I suppose it might be fairly obvious that they would put a lot of thought in making sure the game has a slick implementation of a controller-based control scheme since it is on consoles, but even still, I can't help but take notice. There are contextual commands for so many different situations that smartly make use of the limited buttons on a controller, yet nothing feels left out or for want when using a controller over the keyboard and mouse. Pie and I have come to use it nearly exclusively (except for certain functions, typing namely) and tend to prefer playing that way. It also lends itself to a more relaxed game session and I've never felt frustrated from a lack of control because of this decision, which I feel is kind of a big deal.
We ran the first two dungeons with Pie as tank and me as heals, and though sometimes targeting seems to be a bit finicky at times, I feel like there are probably ways to ensure you get to your target quickly and with intended results from practice or setting up your config properly.
Speaking of the dungeons, we had quite a bit of fun with those too. I know that a lot of it has to do with the fact that we are running light parties and that I'm playing as one of the non-dedicated healers (ACN, thus making my job harder by extension as I don't have the proper stats). I know the early dungeons aren't meant to pose too much of a challenge, but I tend to enjoy it more if we make it artificially harder. I'm hoping that we can get to the intentionally tough stuff before long because I'm looking forward to content that commands our attention instead of injecting it artificially by gimping ourselves.