"A video game comic and blog that would have been awesome and relevant 10 years ago. Maybe." -Famous Website
Pie and I have talked about how neat it would be to make a game for years now and we're finally taking the baby steps to learn how. While we have no experience, we figured that it shouldn't stop us from trying! I mean, we didn't know how to make comics when we started LIA, and...okay...we still have a lot to learn and growing to do, but still! Gotta keep trying, right?! Somewhere in the back of my mind I always think about this line from Bender to Fry when he's trying to learn the holophonor "Isn't it time you gave up all hope of ever improving yourself in any way?". Fry has the right of it by replying "I know I should, but I just can't." You have to admire Fry's persistence.
It's easy to justify not even trying when you see how good other people are at any number of disciplines, a fact made abundantly clear with the advent of the Internet. It's both inspiring, humbling and a bit depressing all at the same time to see people at the top of their games. Perhaps if there weren't so many stories and examples of people being awesome at things, I would stop thinking that I could be one of those people too. As it stands though, we've both always hated the idea of giving up without trying.
In the end, it doesn't really matter. The point is that people will always be better than us and we should just endeavor to be better than our former selves. I guess the best thing we can do is just to enjoy learning new things, to remain fascinated with the world and the people that inhabit it. You never know when your curiosity in something will open up opportunities for you, or even if nothing practical comes out of your exploration, at least you should have something interesting to talk about, right?
About a year ago I was getting so caught up in wanting to learn the right programming language before starting that it impeded me from even getting off the ground. I realized that, it really didn't matter, as we all have to start somewhere, so for now we're just starting with super simple GameMaker: Studio tutorials and moving on from there. It's a lot more intuitive than I imagined it would be, and I'm just excited about trying to recreate some of my favorite gameplay elements to see if I can get the system to work like I expect that it should, then moving on from there. So anyways, you may see some comics based on our undoubtedly spectacular failures at making games in the future; I suppose time will tell!
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