by Pie » Sun Apr 19, 2015 4:25 pm
Hey Adol, I think I can understand how you feel about not wanting to play anything, or really do anything for that matter. I don’t think it’s a bad thing, but I know it sucks when you realize that you haven’t stuck with and passed a game in ages. I’ve had times when I’d wonder if I’m even a “gamer” anymore because of it, but I think it’s just something to realize, that "times have changed; I’ve changed, my life has changed, and so has the industry.”
I still get excited about a few games once I get into them and even for games that I’ve played long ago, but even so, it still feels like you need a level of devotion to stick with and get through one.
I think that maybe Bear and I have trouble passing games because of “fatigue”. We were loving Borderlands 2; the game play is really fun and the story is compelling, but ninety hours in, Bear eventually just started feeling like he wanted something else and I can’t blame him, ninety hours is a huge time investment. XD It was a lot of the same kind of game play in a relatively short amount of time (I think maybe three weeks?). There’s also the fatigue of when you play a game for a long period of time, even if your play sessions are well spaced out, the feeling of wanting to switch it up for awhile.
(I’m not really sure where I’m going, -kinda thinking out loud. XD;;)
One thing I notice about a lot of modern games versus older games is that the pacing has changed dramatically. As a huge fan of the original Wild Arms, I was really curious about and tried playing Wild Arms: Alter Code F a few years ago. After a couple hours of a somewhat disappointing play session, I popped in the original WA and played for an hour and realized that though the original was a simpler game, it was a lot more fun. The original was so succinct and straight to the point, it didn’t matter that it sported a mostly traditional JRPG system; it was fun because of the pacing. You can do so much more in so much less time; not necessarily because there’s less content, but because I feel a lot of it wasn’t shoved in your face, it didn’t push to be cinematic, and it left a lot up to the player to fill in any gaps and connect the dots; you can see, explore, and discover a lot more things at a faster pace.
I remember playing Final Fantasy 6 and being only five hours in and being at the part of the story where your party splits up and Sabin meets Cyan. So many neat things happen in the story up to that point. I’m not sure one can expect to experience or see so many things in only five hours of a modern RPG. Bear and I tried playing Xenogears again about a year ago and had BARELY done ANYTHING- in two hours, we only fought the first “boss” and Citan joined our party. The idea of completing the game was actually a little daunting, knowing how large the game is from my previous play through. I’m not saying that games becoming more cinematic in presentation is a bad thing, just that things are a lot different than they used to be.
I think that games have gotten much much longer and it might be attributed to the fact that creators are free to use a lot more memory, thus they have a lot more freedom of what they can cram into a game whether it being actual play content or artistry. As it’s been said, longer, larger and more content is not necessarily better. Even Shigeru Miyamoto has stated that he feels that many games have become too long.
Do you think maybe your feelings of not wanting to play anything and yet, not wanting to do much of anything else is possibly be related to fatigue? -not wanting to commit yourself to a game that you feel you might not have the stamina to pass, knowing that it’s such a huge time investment?
Anyhow, about Final Fantasy 14.~ XD We hope you decide to come back to the game. =) The point of the story you're at has pretty much three dungeons in a row, but that’s the only time it happens. The rest of the dungeons are actually pretty far away from each other in the story and in levels. I think it was probably a design decision so that the player has more of a beginning connection to and reputation in the other two city-states that you didn’t started out in.
Also, don’t feel so bad about asking for help with dungeons. I’m sure all of us in the guild would be happy to help. =D Actually, a number of us are probably excited to! XD I for one was looking forward to helping you with your first time through dungeons, it’s kind of exciting, kinda like watching a kid open presents on Christmas. =D I can understand the nervousness of tanking for the first time, I often feel it when I haven’t tanked in a while and/or when I’m doing a new dungeon, especially with strangers, but we’re here for you and can laugh and joke when we die. XD (it’s expected and it happens) If it’s too much stress though, then maybe you can try a role other than the tank. =)
Anyhow, I hope you come back. XD We’ll be there if you decide. =)