by RollCasket » Fri Sep 23, 2011 7:41 am
Well it's also hard to say what stuff they even had control over. I know some other games I play that originate out of Korea they have little control over a lot of it. It's especially hard since the korean version is always way ahead of ours as well. Usually stuff like what they charge for things and cash shop stuff is one of those things that they should have had control over. I think that there were a lot of other problems with RO though =P I did briefly mess with the new free version a bit, and I didn't even know where to go because mob spawns were so effed up, everywhere. Why were they so changed? To make it harder for bots, not that that ever did ANYTHING, which has always been a big issue. All it did was make it harder and more annoying to solo grind anywhere =P
This is sort of a very far aside, but one thing I really loved about League of Legends and possibly one of the biggest reasons it's so successful is that they actively communicate and listen with the community. It's always great when you can tell that a company really cares because the game reflects that.
Going back a bit, I've played on countless RO free servers over the years and almost all of them were great, cause it's really not that hard to make it enjoyable =P I just remember this one where I made this stupidly awesome insta cast super novice that destroyed people in pvp (storm gust and LoV cards bwa ha), unless I got ganged up on or they got the jump on me, cause a SN is still pretty frail, but usually I could teleport away before dying and heal =P
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