So, I'm finally done with re-coding the site. I have a pretty good handle on CSS now and I feel a lot more confident that they site is in a good position to grow. One of the things that I've wanted to do for a while is to have other webcomic creators weigh in on our side and give some advice. Fei and I want to improve the comic and website as much as possible, so I would like to re-post their comments here for you all to look at.
Let us know what you think. Are they comments you would agree with? Disagree with? Have some critiques of your own to make the site better? Please let us know because I want to start making changes to the site and start putting the word out there to see if we can increase our readership. I would like to know if there are more gamers out there who like what we are putting out and hopefully start growing the community on our forums as well!
Cayen wrote:
Unfortunately I can see this as a nitpick post. I'll try not to be to hard on it. So let's start off at the top:
right off at the top you have your banner and the logo competing for attention, pick one or the other.
Also the website is lacking balance. I think it's the life in aggro and gift a lot green sail that is causing it for me. It just makes everything seem off. I think moving the Child's play banner down so it's next to the blog and keeping it away from the header of your comic will help.
Pick 1 color to be dominate, right now you have a bunch of different colors competing to be dominate so it's a little distracting. If you pick a primary and two or three secondaries the site will feel a little better. Try to go for contrasting colors.
there is something else that needs to be improved, however I'm having a hard time articulating it to myself. I know if I try I'll just wind up confusing myself and possibly others. I'm hoping someone else picks up on it better then I can.
Anyway I hope this helps.
Dayvi:
It took me a few sec to find your comic o_0
I thought the "Jan 28" banner was an advert, so I totally ignored it. After a member I noticed it was a link to the latest comic. This is called visual noise.
You could replace that "Updates Fridays" box with a "New Readers Start Here" img.
You have a deviantArt account, upload your comics to dA. dA loves comics and sends loads of new viewers to comic websites.
Drezz wrote:
I have a few opinions. Don't take any of them the wrong way - they're observations only, and I'm not trying to make you feel bad.
1) ANOTHER Gamer comic.
As soon as you mention 'gamer comic,' what do you think the first response will be from your audience? If your comic isn't Penny Arcade, VGCats, CAD or any other variation of the genre, you'll always be known as 'another gamer comic' and no matter how good your art and writing is, you'll instantly be dismissed, or compared to the guys who have been around longer.
I'd suggest looking at a different genre, since the webcomic about gamers/gaming/topical news has been done to death.
2) Site Navigation
Your comic should be the thing that appears first and foremost when you type in your web address. If you're not a heavyweight in the industry and people don't know you by name, no one will care about your blog posts. I had to dig around to find your comic because it wasn't blatantly obvious. Imagine someone with a short attention span that doesn't care - you've lost them forever without them giving your site a chance.
This is really important and should be changed immediately.
3) Finding a Niche that isn't saturated
- This is in relation to point 1. Challenge yourself by writing/drawing a comic that falls outside of your comfort zone a little bit. Sure it is best to write about what you know - but if what YOU know is common knowledge to most folks who are into the same genre, perhaps you need to find something else that will make you stand out.
An original story will do that. Or if you enjoy the topical strips, you need to focus on a genre that doesn't have many success stories (Penny Arcade, etc) and concentrate on being the best in that particular category.
Let's be realistic. PA and PvP and CAD have over 10 years worth of experience on you. I doubt there will be much that you can do to leapfrog them in terms of innovation. So your best bet is to channel your creative energy into something that will put you in a position to be a leader.
4) Maturity
You folks are young and exuberant and willing to be edgy. That's great - but you need to refine that raw attitude in your writing and make it work. I'm afraid that only comes with experience. If you're writing gag type humor, you may want to study successful comedians and their delivery, and also read books on how to writing for humor and how to properly formulate jokes. This will make your punchlines feel less forced and natural, your gags won't come off being corny (unless that is your intent) and you'll learn how to create a consistent brand of humor you can call your own.
Writing funnies is HARD. There's no way I could do it successfully because I don't have the background. I'm a witty and funny guy in person, but that doesn't translate into comics because there's a different formula to develop a good joke. A lot of times, the jokes sound funnier in your head, or you're left with a 'you had to be there' moment, and that's the worst type of joke to tell.
Your setups are decent - the delivery can be lacking at times. But with experience you'll get better.
4) The artwork
- Overall - its good and your characters are consistent. You may need to do a bit more development in order for people to form a bit of attachment. Right now, Bear and co. are just sort of "there." There needs to be a few strips where people can get invested in them as real characters - otherwise your strip is just a mish-mash of different characters that appear when its convenient. Its great visually, but in the long run, after people view your comic, they'll forget about it and wont give it a second thought -only because there's no hook to bring them back.
Compare this to PA, where every so often there is a story arc which entices the reader to come back for a number of days, helps to develop the characters, helps create more consistency in those bit characters, and allows them to refine their looks.
I know this is being overly-critical, but its just to help you avoid a lot of the huge pitfalls right off the bat. Both of you have talent - now is the time to put your skills together to form something original, because that garners more interest in the long term, than trying to ride on a formula that has been watered down by so many others.
Good luck!