by RollCasket » Sat Jan 21, 2012 6:34 pm
Maybe that's one of my problems as far as "endgame" goes...unless the story is REALLY interesting I don't like questing after cap. It's kinda hard to describe so I'll just say it this way...in WoW I have an 85 of every class (cept dk is 83 cause they're not that fun to me) and I have multiple other characters I've lvled up and rerolled, lvled in different ways/done different things with etc...but once I am max I do everything possible to avoid further questing, I hate dailies with a passion. So even though I've done probably a million quests between all characters, I was doing it for exp.
So yeah, unless the story is really good, or there are some cool tactical battles/raids or something, I don't like questing after cap.
I'm kinda confused by your comment Paul, it sounded contradictory unless I missed what you meant. This is not the first game to try and blur the tank/healer/dps lines though.
Doc I'm honestly not sure which expansion(s) it was, I know I played almost all of one and a bit of another but I was done at that point...they didn't seem as fun as "vanilla" GW.
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