by Adol The Red » Sun Sep 02, 2012 12:06 am
So I've been playing a lot of Final Fantasy Tatctics lately and it got me to thinking about what a cool update might be like. I think I would start by keeping the more middle english tone of the PSP remake so far as dialogue is concerened, but perhaps tone it down a bit. For character names, though, I would stick with most of the names in the original PS1 release. I understand some of the changes due to the difficulties of romanizing Japanese, but some of the changes they made for the PPS1 version are rediculious. Algus and Argath wouldn't be all that different in Japanese, but in English at least Algus sounds like a name, especially one that could have come from a medieval era. Balbanes' name is odd no matter what, but again, I'm going with the PS1 version here.
Graphically I wouldn't do much to the game, except maybe sharpen it up a bit. I'd prefer to keep the same style, but with a slight size increase all the sprites could be a tad bit more detailed. The same goes for the maps; just stick with what's there and maybe sharpen it up. For the generic characters, I'd like a bit more customization of their sprites. Perhaps a set of hair, eye, and skin colors to choose from, all of which would change on the sprite as well as the portrait. Also, having a few sets of custom colors to choose from for your generic team's clothing would also be a neat addition. In the same vain, I think it would be cool if the story characters you pick up along the way had a few variations to their outfit depending on what job they had. Not necessarily a different outfit for each job, but perhaps a few archetypes. Agrias, for instance, could use her regular outfit for all the jobs that a equip heavy armor. For caster jobs, add a variation that makes her gear look more like a robe. For faster jobs, or those with minimal gear (Ninja, Thief, Monk) maybe reduce the coat and lose the breast plate. I don't want drastic changes, but some minor variations would be neat. As a comedic bonus, give her portrait a perturbed face for jobs that clash with her personality, like Thief or Dancer (not exactly a hill I'm dying on, I just think it would be funny). Also, how about some (cosmetic, at least) armor for chocobos in your party, so they at least look the part of mounts? Concequently anyone riding a chocobo in a scene would have a standard armored mount as well.
Further on the characters front, an increase to the amount of characaters you can have is always welcome. Now, I can think of loads of characters from other FF games I'd like to see unlockable in tactics, but I think that's a bit overboard. However, the ability to unlock special character skins and portraits for your generic characters would be cool. How awesome would it be to unlock a skin of Rydia and put it on a Summoner/Black Mage? You could even recruit someone and give them the proper name if you wanted. I know this one probably wouldn't be that likely if they ever did another remake, but this is dream games, after all (and more Rydia is never a bad thing).
That brings me to weapons. The game already has a pretty awesome assortment of weapons, but that doesn't mean there isn't room for improvement. First you have the whip. I would make the whip relatively low damage weapon for casters, and probably dancers, with a 2 square range of attack. Second, war hammers. A heavy weapon that would slow you down but would have a high attack and give a slight increase of success to the chances of a Knight's destruction attacks (By the way am I the only one who thinks its hilarious to block a shield break attack with my shield?). There are probably a few more good additions, but I'll leave it at that for weapons.
Which brings me to job classes. A few jobs have come and gone in the FF games with job systems, and I'm sure everyone has their favorites. For me, it was the Mystic Knight from FFV. So far as I know this wasn't in any other FF game, but I found it to be very useful. If you don't know, a mystic Knight charges their sword with a spell and subsequent attacks do physical damage plus spell damage (My best example of how they are awesome was using Drain blade to keep my character alive during a particularly tough boss fight). There are a few ways this could be added to FFT. First, I would make them able to equip shields, but only medium armor (of course I'm using Dual Wield with my Mystic Knight). As far as learning skills goes, you could have them work like the Calculator/Arithmetician and have them be able to pull from whatever spells they've learned from the other caster jobs. I'd probably keep white magics if only for use against undead enemies. I'd keep speed average, since they can do a fair amount of damage, and probably keep physical damage ability slightly below average since you're supposed to be powering them up with spells anyway. As far as how the power up works, I would either keep the casting delay but have the spell stick to the weapon until a new one is chosen, or have you choose a spell each time but lose the delay. The second one might sound better, but MP will suffer, so I'd probably go with the first if only to keep the Mystic Knight from being too overpowering (that's what the math whiz is for).
Other than that I'd probably just add a varient maps to each of the random battle points, at least to spice it up, though I'd leave Mount Bervenia alone until you found the Materia Blade. Mechanically I don't think I'd change anything. The game works just fine and gives players who know what they're doing the ability to really route the enemy. However, and this will probably sound blasphemous to the die hards, I might consider adding an easy mode. I say this because I love the hell out of this game. I think it has one of the best stories a video game has ever had, and I want my friends to experience it. However, a startegy RPG can take so much busy work that I can understand their reluctance. Now, a part of me doesn't want something like an easier mode added. That comes from my experience with this game, of not being able to play it at all, and running through it with my gameshark and thinking about how tough some of these battles must be without cheating. Now that I have played and beaten it myself legitemately, I count it as one of my proudest video gaming achievements (even though most of those battles aren't nearly as hard as I thought they would be, thank you Calculator). However, it is just pride, and probably a sense of territorialism that makes me balk at the idea of an easy mode. On the other hand, making it just slightly more accessable would give a lot of gamers who are otherwise reluctant the chance to enjoy such a great gaming experience. The music is wonderful, the story is wonderful, and the whole thing provides an emotional experience you don't often get in games. If an easier mode give more people the opportunity to enjoy it, then I'm for that.
Anyway, enough being serious I just really love this game. That last thing I would add is New Game+. I would love to import all my wonderfully trained characters, along with money and equipment, and blast through the game again. Of course, you would have to scale the shops to your level early, but that is doable.
So yeah, I guess thats my dream version of FFT, more or less.
Epic , brah!