by TheNesta » Tue Feb 14, 2012 7:14 am
Originally from my tumblr:
I’ve been playing a bit of Kingdoms of Amalur: Reckoning for the past few days, and I’m enjoying it for the most part. Story niggles aside, I’m starting to piece together a bigger disappointment with the game. As well as, why Diablo 3 really needs to come out.
See, I don’t think Reckoning is necessarily position as one of these “loot lust” games like a Diablo. But it certainly has enough elements to it that it bares comparison. There’s loot in the game, it’s color coded by the item’s rarity level, and you get a lot of it.
The problem is, I don’t think people realize that creating a good loot lust game is a fine art. Plenty of games have tried, and some get really close to it, but for the most part it seems like they miss the mark.
Let’s take Reckoning’s loot for example. You get a lot of items as you progress through the game. But most of them aren’t upgrades, let alone really enticing upgrades. In Diablo, you get a lot of cool stuff. It’s not uncommon to get some sweet piece of armor that requires another few levels before you can wear it, but it’s such a huge upgrade that you feel compelled to keep playing to the point where you can wear it.
So far, 11 hours into Amalur, I haven’t gotten a lot of items that were out of reach. Sure, there’s more than a few items that my character’s spec can’t use, but that’s not really the same thing. So instead of getting a bunch of upgrades to look forward to, I’m a few minimal upgrades I can slap on right away. But usually I’m just getting crap that isn’t even worth keeping around long enough to vendor.
This isn’t just the run of the mill white loot either, it’s greens and blues. Items that should still be exciting, but aren’t. For instance, I’ve had the same pair of Common, Steel Faeblades for most of the game. I’ve gotten plenty of rarer Faeblades, with certain bonuses on them, but you take such a massive hit in DPS that it hardly seems worth it.
Another thing that I find a bit lacking about Amalur is that along with actual statistical upgrades, there’s a serious lack of cosmetic ”upgrades” as well. Now, this is a big thing for me, one of the appeals of these sorts of games are making my characters look cool. Should be obvious considering I’ve been playing Ragnarok Online, which is essentially a game where you collect hats, for about a decade. Same problem with the Faeblades, was wearing the same looking set of beginner’s leather armor for 10 hours. Then I finally got something new.
Here, I think pointing to most modern day MMOs will give you an example of how to do it right. The artist make a bunch of cool looking gear, that motivate the players to earn, almost as much, if not more than the stat value they give you.
All in all, this is pretty minor when you consider the game is still a lot of fun, and has strengths in other areas. But I thought it was worth pointing out, especially with Diablo 3 looming on the horizon.