The demo's out on XBL (and PSN, presumably), so I took some time out to see if it was an improvement over FF13. Well, there's some nice things... and a few setbacks.
THE GOOD:
Battle System - Is unchanged. I liked FF13's system, which revolved more around knowing what roles are appropriate for what situations and switching them around as those situations present themselves.
Leader Dies != Game Over - I actually only heard this from reading comments around the internet; I never actually died in the demo. If this is true, then YESPLZTHANKYOU, you have no idea how much I hated that.
Monsters - It seems the third party member slot will always be filled by a monster, which you randomly collect as you kill them. Each monster has a single role (COM, RAV, etc...) and you can equip a certain number of monsters that you switch in and out through Paradigm Shifting. This seems like it could be really interesting, but...
THE DOUBTS:
Monster Overload - In the demo alone, I got new monsters a bit... too often. One of the most annoying things an RPG can do is force you to go into the menu after nearly every fight (I'm looking at you, Lost Odyssey). It seems like there might end up being too much, and a fair share of them will turn out to be worthless.
Wounded - A new mechanic involves some enemies' attacks reducing your maximum HP for the duration of the battle, which shows up as a clear section on your health bar (Healable damage is red). It isn't really a hindrance in the demo, and there is a consumable item in the shop that cures it, but this looks like it could end up being extremely annoying. Or a nice new mechanic. But probably annoying.
The Graphics - Well, they're good for the first 10 minutes or so... then it starts raining. They don't do rain well. Other than that, pretty pretty.
QTE's - At the very least, they are pointed out to you way in advance of a QTE sequence happening, but... QTE's...
THE BAD:
Framerate - It might just be for the XB360 version, but the framerate is a slight bit unsmooth, even if nothing significant is happening. Either that, or the animation just sucks.
Random Battles, or rather, Random Loud Lightshow Pop-ins - Well, I wouldn't have minded if it were normal FF9/Golden Sun/Lost Odyssey type random battles, or FF13's old not-random battles, but no. FF13-2 decided to be dumb. Instead, enemies will randomly pop in on your screen, the music suddenly gets really loud, and most of the landscape except for a circular area around your character will turn red. Here, you can either run away, MMO style, to avoid the battle, or touch the enemy to fight. It seems like something that might have been in other RPGs I haven't played, but OH GOD LOUD DISORIENTING LIGHT AND SOUND SHOW.
Chocolina - (At least, I think that's what her name was) Seriously Squenix, what the fuck!?
The Crystarium - I don't understand it at all. It seems like All of the characters roles are merged onto one path, and you spend points to level up each individual role, and depending on the role you picked and the crystal that is next, you get different stats or something. I don't know, it confused the crap out of me and there is no tutorial in the demo.
So, thoughts anyone?