by Bear » Sun Sep 04, 2011 2:47 pm
Haha, well let me explain a bit:
The play style is very much like PSO - all dungeons/fields are instanced with hub towns where the players interact. When entering a dungeon you choose its difficulty level and go in and wreck monsters, destroying barrels and landmarks to get items and stuff. The item drop system is similar to PSO as well. It very much is an action-game MMO.
The upgrade systems are a lot like RO - You upgrade items and try to over upgrade them to get massive bonuses to your equipment. A piece of gear can be upgraded all the way to +12, and they will sell a cash shop item to ensure equipment isn't destroyed in attempts to over plus.
What makes this MUCH nicer than RO is that equipment drops rather reliably in dungeons and the upgrading system is not as harsh. I've already gotten several to +9 and +10 without the use of shop items. The other nice thing is that in RO the upgrades could significantly effect character power whereas in DN only your weapon and off hand increase your power, all armors just get simple HP/MP bonuses for their upgrades.
The skill trees are a lot like RO - Complicated skill tress for each class with interesting different paths to custom build your character to your play style. In RO you could make really cool things like battle priests and specialize in certain things that made the games systems very interesting - DN allows for a lot of diversity in builds with you putting skill points to level the skills you care about with talent trees that branch out, even within subsets of a similar sub-class.
The class system is similar to Seiken Densetsu 3 - You only have 4 base classes to chose from (which are gender locked), but from there it branches not once, but twice. Think Holy/Dark --> Holy/Holy, Holy/Dark, Dark/Holy, Dark/Dark. At the second branch that allows for 16 different classes, but because of the skill trees, you can have two very different characters of the same end-class.
PVP and a bit of the gameplay is reminiscent of Q3 Arena - The system has an FPS reticle used for aiming and the camera is placed above the right shoulder of the character, allowing you to see moves of enemies easier that need to be avoided. When you enter in PVP, it seems everyone is set at the same health/mana (though not gear or skills), and you pick a team. When you enter your character is tinted red or blue depending on the team and you go at it very much like an FPS (maybe I should say it's closer to TF2)? Either way, its tons of fun.
In Summary - Fast paced action with interesting skill and class builds (complete with interesting and cool skills effects) without any of the grindy feeling of RO. Get on, have fun, but also sit there and agonize over your dream build because we all love to nerd out too. hehehe