by Autolux » Sat Dec 04, 2010 3:04 pm
Nah you never lost two lives in any of the DKC's even on two player. The only way you could lose multiple lives is by being hit by one of those black barrel guys that make you drop one ups every time he hits you (your one ups, not extra ones) I can say this without a doubt as chris and I have pretty recently played through them all one by one, and there was many frustrating levels (mine carts RAWRRRARIEWJAOIUJAEROIJEAOIRHJA) where we would continuously lose a life, and then gain it back by means of getting KONG or w/e happened to be on the level as our saving grace.
I kind of wish they had just made the grab button the same as the attack button... In the old DKC's the run, pick up a barrel, and attack button, were all the same button, Y. It was pretty seamless, you just kinda held Y at all times until you needed to roll, then you just lifted your finger and pressed it down again. I find it much more difficult to smoothly do a roll jump off a ledge, having to shake the wiimote and time the jump, yugh. Though I notice you definitely lose less height by rolling off a ledge than you did in the older games, somewhat making up for the added difficulty.
Also, if you do plan on picking up one of the DKC games from the Wii Shop Channel, be advised you will NEED a classic controller to play it efficiently, as the button layout for the gamecube controller is just a joke.
Thanks to Fei for the super awesome signature!
Can you please hold my hand, you see this wasn't planned, you know I'll understand just tell me how it is.
Someday soon you will see, that it was not just me, and nothing comes for free, at least not worth dying for.