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Forum in Aggro • View topic - School of Hard Knocks
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School of Hard Knocks

PostPosted: Sat Feb 11, 2012 11:03 pm
by RollCasket
I think I speak for any FFT fan that this comic is awesome and rings true for anyone who's played it. I said it already on FB but I'm pretty bad about over lvling characters in the beginning...to the point where I have classes with no equipment cause you can't buy that class equip yet =P

I start the same way every time though, strip and ditch the starters, make my own generics with names I want then go to town on the first field I jump into =P Of course Ramza yells his face off the whole match while everyone else attacks each other with rocks, tackles, and heals each other with potions till I run out...once I'm out of supplies and almost all dead it's a successful battle and time to end it!

That seems perfectly normal to me >.>

Re: School of Hard Knocks

PostPosted: Sun Feb 12, 2012 4:07 am
by ThePaul
Although I haven't played it myself, I've watched people sink massive amounts of hours into this game. One of my friends is even obsessed with maxing out every character and profession. He does this almost every time a new port of it comes out on any system he owns, even though he's already calculated how long that would take him and knows that it would be forever.

Though I think he's finally gotten over this habit (or maybe just has found a way to filter out news of a new version he could buy from his life). I don't know, I haven't seen him in like a year. And it's not like it came out on the iPhone about a year ago..... or did it? :o

Re: School of Hard Knocks

PostPosted: Sun Feb 12, 2012 11:36 am
by Luc of True Wind
This comic is most excellent! It reminded me of doing this back when I would play it for hours on end /heh
I also really enjoyed the little allusion to Nedroid in the little Reginald and Beartato figures!

Someone should heal Bear so that this madness can continue /ok
How about that dashing white mage in the background? He looks strangely familiar... /hmm

Re: School of Hard Knocks

PostPosted: Sun Feb 12, 2012 2:23 pm
by Tehwilburforce
I loled at the rock throwing. I never thought about such a wimpy attack being so dangerous, but I guess that makes sense. Love the diversity of this game that allows you to create a very unique team.

Re: School of Hard Knocks

PostPosted: Sun Feb 12, 2012 9:43 pm
by Fixxxer 117
Why does it always seem like Bear is the one who gets the sharp end of the stick in these. :lol:

Re: School of Hard Knocks

PostPosted: Mon Feb 13, 2012 12:24 am
by Bear
I think I have built up the resilience over time to take the punishment, honestly hehe

I'm happy you guys liked the comic, thanks =)

Pie and I were really in the FF mood lately, what with us playing a lot of 13. We would often reminisce about how great FFT is and just how great of a game it really was. Man, if you were a fan of Squaresoft at the time of this games release, it was a magical time where they were just nothing short of perfect. I remember being getting goose bumps watching the that came with one of the other games (Bushido Blade? I can't remember now)

Also watching the to this game in a dark-lit room and getting ready to sit down for a weekend of playing this game after working all week was the BEST. Amaaaaaazing stuff! XD

Re: School of Hard Knocks

PostPosted: Tue Jun 12, 2018 9:41 pm
by Alanzi