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Jump To Conclusions

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Jump To Conclusions

Postby Adol The Red » Tue Jan 03, 2017 11:40 am

I can't see the point in skipping content, especially in an RPG. I can at least understand people who want to jump levels instead of grind, though. I used to be a grind fiend, but I also used to have lots of time for that. So long as I'm actually doing something I'm fine with it, and I still grind a little bit, but it's best when you can achieve the necessary levels by just playing the game. The first Legend of Heroes port for the PSP comes to mind. So long as you don't skip any battles, you will be strong enough for what comes next (also, its an RPG with a final boss that makes you have to use effort regardless of your strength!)

As far as cheating goes, I mostly use it to mess around. I have used cheats to play through a game I wasn't good at becuase I wanted to see the story, but I've never counted that as actually beating the game. That was the only way I could complete Final Fantasy Tactics when it first came out. Later, when I was better able to learn the game and form builds and strategies that worked, beating it was much more satisfying.

However, some games are made well enough that you can't beat them even with cheat codes. Everyone who's played games long enough has their game. For me, it's the first Colony Wars on the PS1, but my road to domination was a long one. When I first played, I got the worst of five endings. Then I found out about cheats that gave me infinite health, infinite missiles, and no weapon overheat. My ship was essentially a god. But that all means diddly if I can't carry out all the mission objectives. Even with invincibility, I could only reach the middle ending. It took me actually learning how to play the game to get the best of the five endings, and this was after I decided to ditch the codes. The best moment was when I let my friend Simon borrow it (he is the member of our group that can beat a game by shurgging at it), and he told me I made it look easy.

So I guess cheating can be fun, but so long as a game is well designed I don't think it's all that necessary. And I certainly wouldn't want to skip content. Otherwise, what's the point in playing?
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Re: Jump To Conclusions

Postby Pie » Thu Jan 05, 2017 3:40 pm

Like you, I used to grind the heck out games but just don't have time (or the interest anymore) to do that now. XD It's been a VEEEERY long time since I've played a game I enjoyed enough to have that feeling. Tales of Zestiria, being on my recent list. @u@

I can understand the idea of skipping content for an MMO like World of Warcraft where higher level players are VERY discouraged to go back to older content to play with newer players and friends; not only that, but doesn't have a clear, over arching story with characters and plot points that are really that important to the later story in the expansions. It seems that a lot of references to older content in the later parts are more like nods and cameos. The expansions I've played seem to be able to stand on their own rather well. -though, granted we hadn't passed all of Warlords of Draenor or ever got to Legion. '_'

(not only that, but you are so super strong so fast, it makes world content reaaaaaaalllyyyyy boring for a loooooooong time from starting fresh)

People say that it's okay for FF14 to do the content skip service because it worked for other MMO's like WoW, but just because it works fine there, it doesn't mean it fits FF14. FF14's a HEAVILY story driven game; Heavensward, for instance, jumps right into the thick of things, continuing directly from ARR. It's almost like starting to watch a dramatic TV series from the middle. '_'

I understand though the decisions on the corporate side in wanting it to be more accessible to new players, but I feel that skipping so much content in FF14 works against the possibility of players developing an emotional connection and attachment to the world and characters. '_' I know that people play games for many different personal reasons, but I think that for people who play FF14 and jump to the end content with the goal of playing with friends, might be in for a superficial experience. They might have a great time, but I think perception-wise, it will be more of something to casually multi-play like Hearthstone or Super Mario Run, not to say those are bad games, but I feel that people will need to be touched emotionally in order for the games to mean something more. I'm also not saying that an emotional response cannot be achieved through simply game play alone, it absolutely can! -especially with hard won victories with friends, but the journey and seeing the world, the plot unfold, the characters interact and grow, and your avatar come to life, it can add so much more. You can't jump to the end of a traditional FF game on your first "play through" and expect the experience to feel meaningful. '_'

As to cheating, I used to do it for fun and experiment. I'd never do it on a serious first-time play through or attempt at a game. =) Though I admit using the 30 lives code for Contra on the nes, because... that's... a lot of mastery to gain. @_@ I used gameshark to start a new game of Breath of Fire 2 to replace Ryu with Nina, just so I can have a girl hero. XD Though she'd turn into Ryu if she was ever knocked out in battle. '_'
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Re: Jump To Conclusions

Postby Adol The Red » Thu Jan 05, 2017 4:39 pm

I think everyone gets a pass for using the thirty life code in Contra. Far as I'm concerned, that's just how you play Contra.
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Re: Jump To Conclusions

Postby Alexx » Tue Jan 17, 2017 9:08 pm

Adol The Red wrote:I think everyone gets a pass for using the thirty life code in Contra. Far as I'm concerned, that's just how you play Contra.


*nods knowingly*
"Since you got here by not thinking, it seems reasonable to expect that, in order to get out, you must start thinking." ~ Tock, the Watchdog
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